“Huge Beer Pong Challenges VR is a single player compilation of challenges and secret desires; a playground of inspiration; and an escape to a place of ball bouncing, cup draining, heart sinking awesomeness.”
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Huge Beer Pong Challenges
For Christmas 2017 I released my first Virtual Reality experience for the HTC Vive and Oculus Go. It was a six month project developed and produced by myself. The intent was to build whatever I could imagine while learning Virtual Reality development. I never could have finished this project without the love and support of my friends and family. All of the music is 100% original; composed and performed by my musically inclined friends.
Development of HBPCVR
HBPCVR was developed using Unity3D. The scripting is written in C#. All original models were made in Blender.
The word “Challenges” in the name has a double meaning. Yes, the game is comprised of levels that are “Challenges” to complete, but the game itself is a compilation of “Challenges” I set for myself to complete.
A List of the “Challenges” I completed
- Throw a giant ball into a building sized cup off of an even bigger building.
- Build a Virtual Reality Experience
- Learn how the VR sensors/controllers take input
- Research other experiences to analyze what feels “right”
- Test game mechanics and pick one I enjoy (Throwing things)
- Release for both major VR platforms, the HTC Vive and Oculus Rift
- Own both systems, develop on both systems, test on both systems
- Check the controller type on launching to know which assets to display throughout the experience
- Remap controls based on platform
- Find Music
- Encourage friends of mine that create music to create
- Throw a TV off my balcony
- 3D model the building I lived in
- 3D model my TV
- Animate a helicopter circling the building with a cup to throw the TV into
- Use NASA’s free assets
- assess the library for appropriate assets
- use assets to create a scene on Mars
- Throw Space shuttle back to Earth
- During the exciting release of 360 cameras I wanted to find a use for the 360 pictures I was taking.
- Inside each ball is a 360 photo: putting a world inside a ball inside a VR game.
- If you stick your head through the sliding glass doors on the balcony, you’re inside a 360 photo of my old bedroom.
- The skybox for the credits level is actually a 360 photo of the inside of a tree.